EMPULSE Roadmap & Development Updates
EMPULSE Early Access roadmap, Update 2 Experimental Playlists, Sentinel map, ADS testing, and official community channels.
Last updated: 2026-07-12
EMPULSE Roadmap & Updates
Last updated: July 12, 2026
Latest — Update 2 (July 9, 2026)
Patch Notes Update 2 shipped the biggest post-launch changes:
| Category | Addition / Change |
|---|---|
| Experimental Playlists | New system for testing WIP features — guide |
| ADS Playlist | Aim-down-sights on all weapons — ADS guide |
| Sentinel Map | Blockout in EP (~July 14) — Sentinel guide |
| Weapon balance | Long-range nerfs, SMG buffs, Requiem/Volta buffs, Echo nerf |
| Ranked | Mechs disabled temporarily |
| Sticky P.A.I.N.T. | Jetpack disabled, jump height reduced |
| Chibi charms | New weapon progression tier (all except Finale) |
| The Sprint Phase 2 | Legendary Reaper skin event — details |
| Speedometer | New movement speed display in settings |
Previous — Patch 1.0 (June 26, 2026)
Patch Notes 1.0: Drainage map, Mech Bounty mode, Requiem sniper, grapple buffs, Finale/Speed P.A.I.N.T. nerfs.
Experimental Playlist Roadmap
1047 Games uses Experimental Playlists as the primary content pipeline:
- Ship rough feature in EP
- Collect Discord/Reddit feedback
- Iterate balance and polish
- Graduate to main playlists if community approves
Currently testing: ADS (live) · Sentinel layout (live ~July 14)
Confirmed exploring: Larger maps, additional mech types, anti-mech weapons, ADS in main rotation
Official Channels
| Channel | Link |
|---|---|
| Discord | discord.gg/empulse |
| r/Empulse | |
| Twitter/X | @PlayEmpulse |
| YouTube | @PlayEmpulse |
| Website | playempulse.com |
| Patch Notes | Steam |
Community-Driven Development
1047 Games commits to:
- Experimental Playlists for major feature testing (Update 2 delivered)
- New maps — Drainage (live), Sentinel (testing), more in pipeline
- New modes — Mech Bounty (live), EP modes as tested
- Balance patches — Update 2 deep weapon pass; ongoing tuning
- Ranked ecosystem — mechs disabled pending competitive evaluation
What Will NOT Launch with EA
- Store / microtransactions
- Battle pass
- Paid cosmetics
Update Cadence
- Patch 1.0: June 26 (48 hours post-launch)
- Update 2: July 9 (~2 weeks later)
- Expect steady patches shaped by EP feedback and live data
Early Access planned for 9–12 months before full release.