E

EMPULSE Patch Notes 1.0 — Early Access Launch Update

Full Patch 1.0 notes for EMPULSE Early Access: Drainage map, Mech Bounty mode, Requiem sniper, and balance changes.

Last updated: 2026-07-06

Patch Notes 1.0 — Early Access Launch Update

Released: June 26, 2026
Source: 1047 Games BetaHub · Steam Community

Patch 1.0 shipped two days after Early Access launch on June 24, 2026. This update adds the first post-demo content and addresses day-one balance feedback from the community.

New Content

AdditionDetails
DrainageNew map — stormwater utility district with culverts and catwalks
Mech BountyVIP-style mode — enemy mech kill = 5 pts, standard kill = 1 pt
RequiemNew sniper rifle added to weapon pool
Intro videoPlays on first game start for new players

General Fixes

  • Fixed multiple crashes and stability issues
  • Fixed objective icon overlapping grenade icon in Intel and Upload
  • Added experimental backend connection diagnostic options for sign-in issues
  • Fixed out-of-bounds issues on various maps (more fixes planned)

Game Mode Changes

Intel & Upload

  • Increased pickup priority for objectives
  • Fixed objectives landing out of bounds using wrong reset timer (now uses short timer)

Control

  • Minimum spawn distance from objectives: 1500 → 2500 cm — reduces spawning directly on active objectives

Balance Changes

Movement

SystemChange
Wall RunningTerminal speed: 1600 → 1800 cm/s
Grappling HookTerminal speed: 1800 → 1850 cm/s; improved momentum preservation on grapple end

1047 Games stated the grapple hook is “slightly faster and holds onto more of your speed, so chaining movement feels as good as it should.”

Weapons

Finale (Hammer) — nerfed for day-one balance:

  • Player damage: 100 → 75
  • Mech damage: 250 → 200
  • Melee time: 0.850 → 0.595 s
  • Still one-hit kill when grappling directly to a player

Volta (Homing AR) — buffed:

  • Homing acceleration: 20,000 → 22,500 cm/s²
  • Homing acquisition angle: 14.07 → 12.839°

P.A.I.N.T. Bombs

General: Cooldown 10 → 12 s

Speed P.A.I.N.T. — nerfed (was “obvious pick in almost every situation”):

  • Lifespan: 20 → 15 s (with perk: 30 → 22.5 s)
  • Effect expiration: 4 → 3 s
  • Max speed multiplier: 1.7 → 1.65x
  • Max acceleration multiplier: 1.7 → 1.65x
  • Thruster acceleration multiplier: 1.5 → 1.0x
  • Max initial boosted speed: 2000 → 1500 cm/s

See updated P.A.I.N.T. Tier List for meta impact.

Mechs

Minigun: Refire rate 0.0 → 0.1 s — prevents spam-firing faster than intended; does not affect normal fire rate.

What’s Coming Next

1047 Games has confirmed plans for:

  • Two larger experimental maps for community testing in coming weeks
  • Aim-down-sights (ADS) mode testing — will not replace accurate hip-fire
  • Additional balance passes based on live player data
  • More out-of-bounds fixes across the map pool

Follow Roadmap and official Discord for update announcements.