EMPULSE Patch Notes 1.0 — Early Access Launch Update
Full Patch 1.0 notes for EMPULSE Early Access: Drainage map, Mech Bounty mode, Requiem sniper, and balance changes.
Last updated: 2026-07-06
Patch Notes 1.0 — Early Access Launch Update
Released: June 26, 2026
Source: 1047 Games BetaHub · Steam Community
Patch 1.0 shipped two days after Early Access launch on June 24, 2026. This update adds the first post-demo content and addresses day-one balance feedback from the community.
New Content
| Addition | Details |
|---|---|
| Drainage | New map — stormwater utility district with culverts and catwalks |
| Mech Bounty | VIP-style mode — enemy mech kill = 5 pts, standard kill = 1 pt |
| Requiem | New sniper rifle added to weapon pool |
| Intro video | Plays on first game start for new players |
General Fixes
- Fixed multiple crashes and stability issues
- Fixed objective icon overlapping grenade icon in Intel and Upload
- Added experimental backend connection diagnostic options for sign-in issues
- Fixed out-of-bounds issues on various maps (more fixes planned)
Game Mode Changes
Intel & Upload
- Increased pickup priority for objectives
- Fixed objectives landing out of bounds using wrong reset timer (now uses short timer)
Control
- Minimum spawn distance from objectives: 1500 → 2500 cm — reduces spawning directly on active objectives
Balance Changes
Movement
| System | Change |
|---|---|
| Wall Running | Terminal speed: 1600 → 1800 cm/s |
| Grappling Hook | Terminal speed: 1800 → 1850 cm/s; improved momentum preservation on grapple end |
1047 Games stated the grapple hook is “slightly faster and holds onto more of your speed, so chaining movement feels as good as it should.”
Weapons
Finale (Hammer) — nerfed for day-one balance:
- Player damage: 100 → 75
- Mech damage: 250 → 200
- Melee time: 0.850 → 0.595 s
- Still one-hit kill when grappling directly to a player
Volta (Homing AR) — buffed:
- Homing acceleration: 20,000 → 22,500 cm/s²
- Homing acquisition angle: 14.07 → 12.839°
P.A.I.N.T. Bombs
General: Cooldown 10 → 12 s
Speed P.A.I.N.T. — nerfed (was “obvious pick in almost every situation”):
- Lifespan: 20 → 15 s (with perk: 30 → 22.5 s)
- Effect expiration: 4 → 3 s
- Max speed multiplier: 1.7 → 1.65x
- Max acceleration multiplier: 1.7 → 1.65x
- Thruster acceleration multiplier: 1.5 → 1.0x
- Max initial boosted speed: 2000 → 1500 cm/s
See updated P.A.I.N.T. Tier List for meta impact.
Mechs
Minigun: Refire rate 0.0 → 0.1 s — prevents spam-firing faster than intended; does not affect normal fire rate.
What’s Coming Next
1047 Games has confirmed plans for:
- Two larger experimental maps for community testing in coming weeks
- Aim-down-sights (ADS) mode testing — will not replace accurate hip-fire
- Additional balance passes based on live player data
- More out-of-bounds fixes across the map pool
Follow Roadmap and official Discord for update announcements.
Related Pages
- Early Access — launch details and pricing
- All Maps — including new Drainage
- Weapon Tier List — post-patch rankings
- Roadmap — confirmed future plans