E
Guide

Mech Bounty Strategy Guide — EMPULSE

Win Mech Bounty with mech protection, anti-mech focus fire, and 5-point scoring priorities.

Last updated: 2026-07-06

Mech Bounty Strategy Guide

Mech Bounty rewards teams that treat mechs as objectives, not side quests. A single enemy mech kill is worth five standard kills — yet most squads still chase frags instead of coordinating anti-mech. This guide covers the macro decisions that win Mech Bounty rounds consistently.

Scoring Priority

Always ask: “Can we kill the enemy mech in the next 10 seconds?”

If yes, drop everything else. Five points swing rounds. If no, take safe 1-point kills that do not expose your own mech pilot.

SituationPriority
Enemy mech exposed in open laneFocus fire — 5 pts
Enemy mech shield down after grapple-meleeImmediate team burst
Your mech is low with no escapeDismount or rotate — do not feed 5 pts
Standard 1v1 with no mech threatTake the 1 pt

Team Roles

Split into three roles rather than six independent fraggers:

  1. Mech Pilot — experienced player with Mech Combat knowledge. Stays near team, never solos into enemy spawn.
  2. Anti-Mech DPSVolta + Mech Slayer. Tracks enemy mech health and calls focus windows.
  3. Grapple Melee — drops mech shield with grapple-melee combo. One clean hit enables team burst.
  4. Escort / Flex — covers pilot, watches flanks, chips mech with Explosive P.A.I.N.T.

Map-Specific Tips

Drainage

Main culvert creates clear mech lanes. Anti-mech team holds catwalks; pilot uses thruster jumps to cross culvert without staying exposed. Do not fight in overflow tunnels while enemy mech controls center.

Plaza

Central fountain mech fights are chaotic. Pre-place Sticky P.A.I.N.T. on north arcade and south ramp to slow enemy anti-mech pushes toward your pilot.

Harbor

Container maze protects infantry from mech chaingun. Pilot should control open dock; infantry flanks through containers to hit enemy mech from angles the chaingun cannot track.

Loadout Quick Reference

Pilot: Compressor or Volta · Mech Tanker + Mech Gunner · Heal P.A.I.N.T.

Anti-mech: Volta · Mech Slayer + Glutton · Explosive P.A.I.N.T.

Melee: Echo · Martial Elite + Kill Refresh · Sticky P.A.I.N.T.

Common Mistakes

  • Chasing 1-point kills while enemy mech crosses open ground
  • Pilot pushing alone without escort
  • Ignoring grapple-melee shield drop windows
  • Using Speed P.A.I.N.T. exclusively after Patch 1.0 nerfs — consider Jump or Heal for objective holds